feat: 新增账号编码和HTTP连接功能
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@@ -6,6 +6,11 @@ var (
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PlatformXHS = newPlatform(gconv.PtrString("xiaohongshu"), "小红书")
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PlatformDY = newPlatform(gconv.PtrString("douyin"), "抖音")
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PlatformKS = newPlatform(gconv.PtrString("kuaishou"), "快手")
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platformMap = map[Platform]platform{
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gconv.PtrString("xiaohongshu"): PlatformXHS,
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gconv.PtrString("douyin"): PlatformDY,
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gconv.PtrString("kuaishou"): PlatformKS,
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}
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)
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type Platform *string
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@@ -25,3 +30,10 @@ func (s platform) Desc() string {
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func newPlatform(code Platform, desc string) platform {
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return platform{code: code, desc: desc}
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}
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func GetDescByCode(code Platform) string {
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if p, ok := platformMap[code]; ok {
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return p.Desc()
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}
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return "未知平台"
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}
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12
consts/public/msg_key.go
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12
consts/public/msg_key.go
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@@ -0,0 +1,12 @@
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package public
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const GmqMsgPluginsName = "gmq_msg"
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const AccountDialogKeyUserId = "account:dialog:%s"
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const (
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AccountFollowupTopic = "account:followup:stream" // 请求 Stream 键名(与发消息的key一致)
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AccountFollowupConsumer = "account-followup-consumer" // 消费者名称(唯一标识)
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AccountFollowupCount = 1 // 批处理大小(每次读取1条)
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AccountFollowupAck = false // ACK是否自动确认(true自动确认,false不确认)
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)
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@@ -2,6 +2,7 @@ package public
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// sql 数据库表名
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const (
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TableNameAccount = "account"
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TableNameScriptedSpeech = "scripted_speech"
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TableNameAccount = "account"
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TableNameAccountUserDialog = "account_user_dialog"
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TableNameScriptedSpeech = "scripted_speech"
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)
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40
consts/scriptedSpeech/scene_type.go
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40
consts/scriptedSpeech/scene_type.go
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@@ -0,0 +1,40 @@
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package scriptedSpeech
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import "github.com/gogf/gf/v2/util/gconv"
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var (
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SceneTypeOpeningRemark = newSceneType(gconv.PtrInt8(1), "开场白无回应")
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SceneTypeDialog = newSceneType(gconv.PtrInt8(2), "对话中途无回应")
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SceneTypeCardSend = newSceneType(gconv.PtrInt8(3), "卡片发送后无回应")
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sceneTypeMap = map[SceneType]sceneType{
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gconv.PtrInt8(1): SceneTypeOpeningRemark,
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gconv.PtrInt8(2): SceneTypeDialog,
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gconv.PtrInt8(3): SceneTypeCardSend,
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}
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)
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type SceneType *int8
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type sceneType struct {
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code SceneType
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desc string
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}
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func (s sceneType) Code() SceneType {
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return s.code
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}
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func (s sceneType) Desc() string {
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return s.desc
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}
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func newSceneType(code SceneType, desc string) sceneType {
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return sceneType{code: code, desc: desc}
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}
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func GetDescByCode(code SceneType) string {
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if p, ok := sceneTypeMap[code]; ok {
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return p.Desc()
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}
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return "未知场景类型"
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}
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